Description: Quasi-static programming is an approach that combines static and dynamic programming techniques, especially designed for real-time systems. This method allows developers to define certain aspects of system behavior at compile time, while others can be determined at runtime. This provides a balance between efficiency and flexibility, enabling systems to respond to real-time events without sacrificing predictability. In this context, quasi-static programming focuses on resource management and task scheduling, ensuring that critical operations are performed within established deadlines. This approach is particularly useful in applications where latency and timing determination are crucial, such as embedded systems, device drivers, and industrial applications. By integrating elements of static programming, such as memory allocation and task configuration, with the adaptability of dynamic programming, a more robust and efficient system is achieved that can adapt to changing conditions without compromising performance.