Description: RaycastHit is a fundamental structure in game development engines, used to store information about the result of a raycast. A raycast is a technique that allows projecting an imaginary line from a point in three-dimensional space and detecting if this line collides with any object in the scene. The RaycastHit structure not only provides the exact point of impact but also includes the normal of the surface at the collision point, which is crucial for calculating reflections, physical interactions, and visual effects. Additionally, RaycastHit can contain information about the impacted object, such as its identifier and other relevant components. This ability to obtain precise data about interactions in a 3D environment is essential for developing game mechanics, such as shooting, collision detection, and character navigation. The versatility of RaycastHit allows developers to implement a wide range of functionalities, from simple interactions to complex physical simulations, making it an indispensable tool in the arsenal of any developer working on interactive 3D applications.