Description: Screen space lighting is a graphical technique used in the realm of computer graphics that focuses on calculating light interactions based on screen coordinates. Unlike other lighting methods that may depend on the geometry of the object or its position in three-dimensional space, this technique relies on projecting pixel coordinates on the screen. This allows for a more efficient and optimized representation of lighting in complex scenes, as light can be calculated more directly and quickly. Screen space lighting is particularly useful in applications where performance is critical, such as video games and real-time simulations. Additionally, this technique enables the implementation of advanced visual effects, such as dynamic shadows and reflections, enhancing the visual quality of rendered scenes. Its integration into modern graphics engines has allowed developers to create more immersive and realistic experiences, making the most of contemporary graphics card capabilities.