Description: Temporal anti-aliasing is a technique used in computer graphics to reduce aliasing artifacts in motion by averaging frames over time. Unlike traditional anti-aliasing techniques that focus on smoothing the edges of objects in a single image, temporal anti-aliasing leverages information from multiple frames to create a smoother and more continuous representation of the scene. This technique is particularly useful in various 3D environments where objects may move quickly, and edges can appear jagged or pixelated. By combining data from previous and current frames, temporal anti-aliasing can smooth these edges and enhance the overall visual quality of the image. Additionally, this technique can be more performance-efficient, allowing developers to achieve a high level of visual quality without significantly increasing processing load. In modern game engines, temporal anti-aliasing has become a standard feature, enabling developers to create more immersive and visually appealing experiences for users.