Description: Texture swapping is the process of changing the texture applied to a surface during rendering. This process is fundamental in computer graphics, as it allows developers to modify the visual appearance of objects in real-time, enhancing immersion and visual quality in virtual environments. In graphics APIs like OpenGL and DirectX, texture swapping is performed through specific commands that enable loading, activating, and deactivating textures on model surfaces. This process is not limited to the simple application of images but can also include advanced techniques such as normal mapping, which adds detail to surfaces, or the use of dynamic textures that change based on user interaction or the environment. The ability to efficiently swap textures is crucial for maintaining optimal performance in graphical applications, especially in video games and simulations, where fluidity and visual quality are essential. Additionally, texture swapping allows for the creation of complex visual effects, such as simulating varied materials, reflections, and shadows, enriching the user experience and the visual narrative of projects.