Description: Web-based VR refers to virtual reality experiences that can be accessed through web browsers without the need for dedicated software. This allows users to enjoy immersive and interactive environments using only a device with an internet connection and a compatible browser. Web-based VR utilizes technologies such as WebGL and WebXR, which enable real-time 3D graphics rendering and user interaction management. One of the most notable features of this modality is its accessibility, as it eliminates the need for specialized hardware or complex applications, allowing a broader audience to experience virtual reality. Additionally, web-based VR facilitates content distribution, as developers can update and modify experiences without requiring users to download new software versions. This opens up a range of possibilities for various fields, including education, entertainment, and data visualization, making virtual reality more inclusive and easier to adopt. In summary, web-based VR represents a significant advancement in the democratization of virtual reality, allowing more people to benefit from its applications and creative potential.
History: Web-based VR began to take shape in the early 2010s with the development of technologies like WebGL, which allows for 3D graphics rendering in browsers. In 2016, the introduction of WebXR by the W3C marked an important milestone, as this API enables the creation of virtual and augmented reality experiences directly in the browser. Since then, various projects and platforms have emerged, facilitating access to VR without the need for additional software.
Uses: Web-based VR is used in various areas, including education, where it allows users to explore interactive virtual environments; in entertainment, offering gaming and simulation experiences; and in data visualization, helping companies present complex information in a more understandable way. It is also used in marketing and advertising, creating immersive experiences for consumers.
Examples: Examples of web-based VR include platforms like A-Frame, which allows developers to create virtual reality experiences using HTML; and Mozilla Hubs, a virtual space where users can interact in 3D environments. Another example is Google Earth VR, which allows users to explore the world in 3D through their browser.