Description: Active texture refers to the texture that is currently being used for rendering in graphics applications. In the context of computer graphics, textures are images applied to surfaces of 3D models to give them a more realistic appearance. The active texture is essential for the rendering process, as it determines which image will be applied to an object at any given moment. Graphics APIs like OpenGL allow for the management of multiple textures, and the active texture is the one that has been selected for use in drawing operations. This is achieved through specific commands that indicate to the API which texture should be used in the next rendering step. The ability to efficiently change the active texture is crucial for achieving complex and detailed graphics, as it allows developers to switch between different textures without needing to reload or modify the base model. Additionally, the management of active textures is complemented by techniques such as texture mapping, which allows for precise application of images onto the surfaces of objects, thereby enhancing the visual quality of rendered scenes.