Description: Ambient light is a form of global illumination used in 3D rendering to simulate the light that disperses in an environment. Unlike other light sources that can be directional or point-based, ambient light affects all objects in the scene uniformly, providing a basic level of illumination that helps prevent areas from being completely dark. This type of light is crucial for creating a realistic atmosphere in virtual environments, as it mimics the natural light that reflects off surfaces and diffuses in the air. In 3D graphics systems, ambient light is implemented through parameters that allow for adjustments in intensity and color, which in turn influences the overall appearance of the scene. Ambient light does not cast shadows, distinguishing it from other light sources, and its use is fundamental for establishing a coherent visual context. In computer graphics, its proper implementation can significantly enhance the perception of depth and volume in objects, making the scene feel more integrated and less flat. In summary, ambient light is an essential component in 3D rendering, providing a foundation of illumination that complements other light sources and contributes to the creation of visually appealing and realistic environments.