Description: The ambient light point is a lighting source in 3D rendering that simulates natural light in a scene. Unlike other light sources, such as spotlights or directional lights, the ambient light point does not have a specific direction and is evenly distributed throughout the environment. This allows for a more realistic and soft atmosphere, eliminating harsh shadows and providing a general brightness that mimics the diffuse light found in nature. This type of lighting is essential for setting the tone and atmosphere of a scene, as it influences how colors and textures of objects are perceived. Additionally, the ambient light point can be adjusted in terms of intensity and color, allowing 3D artists to customize the lighting according to the specific needs of their project. Its use is common in the creation of various digital environments, including architectural visualizations, video games, and animations, where a balance between light and shadow is sought to achieve an attractive and realistic visual effect.