Description: Barycentric coordinates are a system for representing points in a multidimensional space, where the position of a point is expressed as a weighted average of the positions of a set of reference points, commonly known as vertices. This system is particularly useful in geometry and computer graphics, as it allows for the description of a point’s location within a triangle or polygon in terms of the proportions of its vertices. In the case of a triangle, for example, any point within it can be represented as a linear combination of its three vertices, using coefficients that sum to one. This representation not only simplifies the calculation of positions and transformations in three-dimensional space but also facilitates the rendering of graphics and the interpolation of colors and textures on complex surfaces. Barycentric coordinates are particularly relevant in the context of 3D rendering, where they are used to determine how points should be projected onto a surface and how textures should be applied. Additionally, their use extends to areas such as optimization in machine learning, where they can be employed to define search regions in multidimensional parameter spaces.