Description: Depth sorting is a fundamental process in computer graphics that organizes objects in a three-dimensional scene according to their relative distance from the camera. This process is crucial for determining which objects should be visible and which should be hidden, as multiple objects can occupy the same visual space in a 3D representation. By applying depth sorting, it ensures that objects closer to the camera are drawn over those that are farther away, thus preventing incorrect overlap and ensuring a coherent visual representation. This process is based on the concept of ‘depth,’ which refers to the distance of an object from the observer’s viewpoint. There are different algorithms and techniques to carry out depth sorting, such as the Z-buffer algorithm, which uses a buffer to store the depth values of each pixel, or the painter’s algorithm, which sorts objects based on their distance and depth order. The correct implementation of this process not only enhances the visual quality of generated images but also optimizes performance in real-time rendering applications, such as video games and simulations. In summary, depth sorting is essential for achieving an accurate and realistic representation of three-dimensional scenes in computer graphics.