Description: The diffuse reflection band is a concept used in the field of shading in computer graphics, especially in the creation of three-dimensional environments. Its main function is to simulate soft and natural reflections on surfaces, contributing to greater visual realism in rendered scenes. Unlike specular reflections, which are sharp and defined, diffuse reflections are characterized by their softness and dispersion, allowing light to reflect more evenly on surfaces. This technique is essential for achieving a more faithful representation of how light interacts with objects in three-dimensional environments. The implementation of diffuse reflection is based on mathematical models that calculate how light disperses when impacting various materials, taking into account factors such as texture, color, and surface geometry. In the context of 3D rendering, this technique is used to enhance the visual quality of models, making scenes more appealing and realistic, which is crucial in applications such as video games, architectural simulations, and animations.