Description: Dispatch is a fundamental command in the Vulkan graphics API, used to execute compute shaders. This command allows developers to specify the number of workgroups to be launched, which is crucial for the efficient execution of parallel tasks on the GPU. In Vulkan, the programming model is based on executing operations in parallel, and dispatching workgroups is one of the most effective ways to leverage the processing power of the GPU. By using the dispatch command, programmers can define how tasks are distributed among the GPU cores, thereby optimizing performance and resource utilization. This approach enables developers to create high-performance graphics and computing applications, from video games to scientific simulations, where speed and efficiency are essential. The flexibility offered by the dispatch command in Vulkan is one of the reasons why this API has gained popularity among developers seeking more granular control over graphics hardware and superior performance compared to other graphics APIs.