Description: The ‘Display Mode’ in OpenGL refers to the configuration that determines how graphics are represented on the screen. This configuration includes aspects such as projection, view, and perspective handling, which are fundamental for creating three-dimensional scenes. In OpenGL, display modes allow developers to define how objects are visualized in a three-dimensional space, facilitating camera manipulation and lighting. Display modes can include orthographic settings, where object proportions remain constant, or perspective settings, which simulate how human eyes perceive the world, where distant objects appear smaller. This flexibility is crucial for applications requiring accurate and appealing representations of 3D environments, such as video games, simulations, and scientific visualizations. Additionally, the display mode also encompasses texture handling and visual effects, enabling developers to create immersive and realistic experiences. In summary, the ‘Display Mode’ in OpenGL is an essential component that influences how graphics are perceived and interacted with in various applications, providing the necessary tools for creating complex and dynamic visual environments.