Description: The ‘Draw Mode’ in OpenGL refers to the method used to render graphic primitives such as points, lines, or triangles. This concept is fundamental in graphics programming as it determines how objects are represented on the screen. OpenGL, being one of the most widely used libraries for 2D and 3D graphics, offers different drawing modes that allow developers to choose how they want primitives to be processed and visualized. The most common drawing modes include GL_POINTS, GL_LINES, GL_LINE_STRIP, GL_TRIANGLES, among others. Each of these modes has specific characteristics that affect how graphic elements are drawn. For example, GL_TRIANGLES allows for the drawing of individual triangles, while GL_LINE_STRIP connects a series of points with lines, creating a continuous shape. Choosing the appropriate draw mode is crucial for optimizing performance and visual quality in graphic applications, as each mode can have a different impact on processing load and final visual representation. In summary, the ‘Draw Mode’ is an essential aspect of OpenGL that allows developers to control how graphic primitives are rendered in their applications.