Description: Dual contouring is a technique used in computer graphics for reconstructing surfaces from volumetric data. This methodology is based on representing a three-dimensional object through a set of points or voxels, which are volumetric elements containing information about the density or presence of material in a given space. Dual contouring allows for the transformation of this volumetric data into a continuous surface, facilitating the visualization and analysis of complex structures. The technique focuses on identifying the edges or contours of objects within the volume, resulting in a clearer and more accurate representation of the object’s geometry. This approach is particularly useful in fields such as medicine, where visualization of internal structures is required from images obtained through various imaging techniques. Additionally, dual contouring is used in the creation of 3D models for video games and simulations, where visual quality and surface accuracy are crucial for user experience. In summary, dual contouring is an essential tool in computer graphics that enables the effective conversion of volumetric data into comprehensible and useful visual representations.