Description: EGL (Embedded-System Graphics Library) is an interface that acts as a bridge between rendering APIs like OpenGL and native windowing systems. Its main function is to facilitate the creation of rendering contexts and the management of display surfaces, allowing graphical applications to run efficiently across different platforms. EGL provides a set of functions that enable developers to interact with graphics hardware without relying on a specific windowing system, making it a versatile tool for graphical application development. Additionally, EGL is particularly relevant in a variety of environments, including embedded and mobile contexts, where performance optimization and resource management are crucial. Its modular design allows for easy integration with different windowing systems, such as X11 in Linux environments or Wayland, making it adaptable to various software architectures. In summary, EGL is essential for modern graphical application development, providing the necessary flexibility to work with different rendering technologies and operating systems.
History: EGL was initially developed by the Khronos Group, which is also responsible for other graphics specifications such as OpenGL and OpenGL ES. The first version of EGL was released in 2001, aiming to provide a standard interface for managing rendering contexts in embedded and mobile systems. Over the years, EGL has evolved with new versions that have added features and improvements, such as support for Wayland and performance optimization on low-power devices.
Uses: EGL is primarily used in the development of graphical applications in various environments, including embedded and mobile systems, where efficient management of graphic resources is required. It is commonly employed in operating systems like Android and on hardware platforms like Raspberry Pi, where an interface is needed to interact with graphics hardware efficiently. Additionally, EGL is used in applications requiring real-time rendering, such as video games and graphical simulations.
Examples: An example of EGL usage is in the Android operating system, where it is used to manage the interaction between OpenGL ES and the windowing system. Another case is on the Raspberry Pi platform, where EGL allows developers to create graphical applications that make the most of the available graphics hardware. It is also found in video game applications that require efficient and real-time rendering.