Description: The ‘End of the Game’ refers to the culminating phase of a video game, where the outcome of the narrative and the player’s actions throughout the experience are determined. This stage is crucial, as it not only provides a resolution to the story but can also influence the player’s satisfaction and perception of the game as a whole. In many cases, the ending can vary depending on the decisions made by the player, adding an element of personalization and replayability. Endings can be classified into different types, such as happy, tragic, or open endings, each with its own emotional impact. Additionally, the graphic design and music in this phase are often especially refined, aiming to create an atmosphere that resonates with the player and reflects the journey they have experienced. In summary, the ‘End of the Game’ is not just narrative closure but also an emotional experience that can leave a lasting mark on the player.
History: The concept of ‘End of the Game’ has evolved from early video games, where endings were simple and linear, to the complex narratives of modern games. In the 80s and 90s, endings often depended on the player’s skill to complete levels or defeat a final boss. With advancements in technology and the development of more sophisticated graphic engines, endings began to include multiple options and outcomes, reflecting player decisions. Games like ‘Final Fantasy VII’ (1997) and ‘The Witcher 3: Wild Hunt’ (2015) are examples of how endings can be influenced by player choices, offering a richer and more personalized experience.
Uses: The ‘End of the Game’ is primarily used in video game design to provide a satisfying conclusion to the narrative. Developers employ various narrative techniques and gameplay mechanics to ensure that the ending resonates with the player, whether through plot twists, critical decisions, or conflict resolution. Additionally, endings can be used to encourage replayability, incentivizing players to explore different decisions and outcomes across multiple playthroughs.
Examples: Examples of ‘End of the Game’ include the ending of ‘Mass Effect 2’ (2010), where player decisions affect the survival of characters, and the ending of ‘The Last of Us’ (2013), which raises deep moral dilemmas. Another case is ‘Detroit: Become Human’ (2018), which features multiple endings based on player choices throughout the story.