Description: The entity type defines the category of an entity within a 3D environment. In 3D modeling, entities can be objects, characters, lights, cameras, among others. Each entity type has specific characteristics that determine its behavior and appearance in three-dimensional space. For example, an object may have physical properties such as mass and volume, while a light may have attributes like intensity and color. The classification of entities is fundamental for the organization and management of resources in computer graphics applications, video games, and simulations. Additionally, it allows developers and artists to work more efficiently, as they can apply specific transformations and effects to each entity type without affecting other elements in the scene. The correct definition and use of entity types also facilitate collaboration between different disciplines, such as programming and graphic design, by providing a common framework to understand how elements interact within a 3D environment.