Description: An event object in Vulkan is an instance that represents a specific state in Vulkan’s graphics and computing system. Vulkan, as a low-level graphics API, allows developers to have more granular control over hardware, which includes event management. Event objects are used to synchronize operations within the GPU, allowing certain tasks to execute only after others have completed. This is crucial in environments where multiple operations can run in parallel, as it ensures that the results of one operation are available before the next begins. Event objects can be signaled or waited upon, meaning they can indicate that an operation has completed or that an operation must wait until a specific condition is met. This functionality is essential for optimizing performance and efficiency in graphics and computing applications, where execution time and resource management are critical. In summary, event objects in Vulkan are fundamental for synchronization and workflow control in applications that require high performance in graphics and computing tasks.