Description: In the context of graphics programming, an ‘Event Signal’ is a synchronization mechanism that indicates that a specific event has occurred in the workflow of a graphics processing unit (GPU). This event can be any relevant action, such as the completion of a rendering command or the availability of data for processing. Event signals are fundamental for efficient resource management and coordination between different stages of graphics processing. By using event signals, developers can optimize the performance of their applications by ensuring that operations are executed in the correct order and that resources are available when needed. Modern graphics APIs, such as Vulkan, allow for more granular control over these events, resulting in greater flexibility and efficiency compared to older APIs. Event signals can be used in conjunction with other synchronization mechanisms, such as semaphores and barriers, to ensure that GPU and CPU operations are carried out in a coordinated manner without conflicts. In summary, event signals are essential for synchronization and workflow control in complex graphics applications, allowing developers to make the most of the available hardware.