Description: The eye space, in the context of computer graphics, refers to the coordinate system that defines the position and orientation of the camera in a three-dimensional environment. This space is fundamental for the visual representation of scenes, as it determines how objects are projected onto the screen. In eye space, the camera is considered the origin of the coordinates, and all objects are positioned in relation to it. This allows developers to manipulate the view of the scene intuitively, adjusting parameters such as the camera’s position, field of view, and perspective. Transformations applied in this space are crucial for achieving realistic visual effects, such as depth and scale. Furthermore, eye space is an intermediate step in the graphics pipeline, where vertex coordinates are transformed before being projected into clip space and, ultimately, screen space. Understanding eye space is essential for any developer working with 3D graphics, as it directly influences the user’s visual experience and the quality of graphical representation.