Description: Frame rate limiting is a technique used in computer graphics to control the number of frames rendered per second (FPS). This practice is crucial for ensuring a smooth and stable user experience, especially in high-performance applications such as video games and graphic design software. By limiting the frame rate, hardware overload is avoided, which can result in inconsistent performance and visual artifacts. Additionally, frame rate limiting can help reduce energy consumption, which is particularly relevant in mobile and portable devices. In various computing environments, this technique can also contribute to system stability, as an excess of frames can lead to unnecessary resource usage. Generally, frame rate limiting is implemented through various techniques, such as using vertical synchronization (V-Sync) or by setting limits in rendering software. This practice is essential for optimizing performance and visual quality across a range of platforms and graphic applications.