Description: Framebuffer copying is the operation of copying data from one framebuffer to another, often used for rendering effects. In the context of graphics programming, a framebuffer is a data structure that contains information about the pixels to be displayed on the screen. This operation is crucial in the rendering process as it allows for the manipulation and combination of different images or visual effects before presenting them to the user. Framebuffer copying can include the transfer of color, depth, and stencil data, providing flexibility in creating complex visual effects. Additionally, this operation can be used to implement techniques such as post-processing, where filters or effects are applied to the final image, or to perform multi-pass rendering operations, where results from different rendering passes need to be combined. Efficiency in framebuffer copying is essential to maintain smooth performance in graphical applications, especially in real-time video games and simulations, where every millisecond counts. Graphics APIs like OpenGL and DirectX provide specific functions to perform these copies efficiently, allowing developers to optimize their graphical applications and achieve stunning visual results.