Description: The term “fringe” refers to visual artifacts that can appear at the edges of objects in a rendered scene, often as a result of aliasing. This phenomenon manifests as jagged lines or irregular edges that can affect the visual quality of an image or 3D model. In the context of computer graphics, aliasing is a common problem that occurs when attempting to represent a continuous image in a discrete digital format. The fringe can be particularly noticeable in high-contrast areas where the edges of objects meet the background. To mitigate this effect, techniques such as antialiasing are used to smooth edges and enhance the overall appearance of the image. The fringe not only affects the aesthetics of images but can also influence the user’s perception of the visual content’s quality. In graphic design applications, video games, and simulations, the presence of fringes can be distracting and detract from the visual experience, making the implementation of effective solutions crucial for developers and designers. In summary, the fringe is an important aspect of graphic representation that requires attention to achieve high-quality visual results.