Description: Hover is a movement mechanic commonly utilized in game development that allows objects or characters to remain suspended in the air, defying gravity in a controlled manner. This functionality is achieved through the manipulation of the physical properties of objects, using components such as physics volumes and movement systems. Hovering is not limited to static suspension; it can also include smooth and fluid movements, enabling developers to create unique and immersive gameplay experiences. This mechanic is particularly useful in genres such as fantasy, science fiction, and platformers, where gravity can be altered to enhance gameplay and narrative. Additionally, the ability to hover can be applied to characters, enemies, and interactive objects, providing greater versatility in level design and gameplay mechanics. The implementation of this feature relies on powerful physics systems, allowing developers to adjust parameters such as mass, friction, and gravity, facilitating the creation of dynamic and realistic environments.