Description: The illumination model is a fundamental concept in computer graphics used to simulate how light interacts with the surfaces of objects in a three-dimensional environment. This model is based on mathematical principles that allow for the calculation of how light reflects, refracts, and is absorbed when it strikes different materials. Illumination models can vary in complexity, from the simplest, which consider only diffuse and specular light, to more advanced ones that incorporate effects such as ambient occlusion and subsurface scattering. The implementation of these models is crucial for achieving realistic rendering in 3D graphics applications, video games, and simulations. In the context of graphics technologies, illumination models are essential for defining how objects in a scene will appear, affecting both their appearance and the overall atmosphere of the environment. Through techniques such as normal mapping and the use of textures, developers can create stunning visual effects that enhance user immersion. In summary, the illumination model is a key tool in the creation of 3D graphics, allowing artists and developers to bring their creative visions to life through precise light simulation.