Description: Instance transformation in computer graphics refers to the ability to modify the position, rotation, and scale of an instance within a scene. This concept is fundamental in video game development and interactive applications, as it allows developers to manipulate objects efficiently without the need to create multiple copies of the same model. By using instances, performance is optimized, as it reduces memory load and improves rendering speed. Transformations are applied through transformation matrices, which combine the three mentioned properties, allowing an object to be represented in different locations and orientations within the virtual environment. This technique is especially useful in scenarios where multiple copies of an object are required, such as trees in a forest or enemies in a game level, as it facilitates the management and control of these elements without compromising visual quality or system performance. In summary, instance transformation is a key tool in computer graphics that allows developers to create richer and more dynamic experiences by efficiently manipulating objects.