Description: Instanced texture is a technique used in computer graphics that allows different textures to be applied to instances of the same 3D object efficiently. Unlike traditional textures, which are uniformly applied to all polygons of a model, instanced textures enable each instance of an object to have its own unique appearance, resulting in greater visual diversity without a significant increase in memory usage. This technique relies on using a single set of texture data that can be modified at runtime, allowing each instance of the object to have variations in color, patterns, or details. Instanced texture is particularly useful in scenarios where multiple copies of an object are required, such as creating natural environments with trees, rocks, or buildings, where each instance can have distinct visual characteristics. This technique not only improves rendering efficiency but also enriches the user’s visual experience by providing a level of detail and variability that would be difficult to achieve with more traditional methods.