Description: Interpolation is the process of estimating intermediate values between two known values, and it is fundamental in various areas of computer graphics and image processing. This method allows for smooth and continuous transitions in animations, as well as effective texture mapping on 3D surfaces. In the context of 3D modeling, interpolation is used to calculate intermediate vertex positions, resulting in a more fluid and realistic representation of objects. In computer graphics, it is applied in techniques such as morphing, where one object gradually transforms into another. Tools like Numpy facilitate the implementation of interpolation algorithms, allowing developers to manipulate data efficiently. In the realm of graphics engines and frameworks, interpolation is crucial for rendering scenes, as it helps to smooth color and texture transitions. Additionally, in the context of Generative Adversarial Networks (GANs), interpolation is used to generate intermediate images between two points in latent space, creating interesting visual variations. In summary, interpolation is an essential technique that enhances visual quality and user experience in graphical and animation applications.