Light Mapping

Description: Light mapping is a technique used in computer graphics to apply lighting information to 3D models, thereby enhancing their visual realism. This technique simulates how light interacts with the surfaces of an object, taking into account factors such as texture, color, and reflectivity. Through the use of light maps, developers can create more complex and detailed visual effects, resulting in a more faithful representation of the real world. Light mapping relies on the creation of maps that store information about lighting in different areas of a model, allowing the graphics engine to apply this information during the rendering process. This not only optimizes performance by reducing the need for real-time lighting calculations but also provides a level of detail that would be difficult to achieve otherwise. In the context of graphics technologies, light mapping is integrated into rendering pipelines, enabling developers to fully leverage modern hardware capabilities to create immersive visual experiences in video games and 3D applications.

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