Description: The ‘Mask Texture’ is a graphic resource used in the realm of 3D rendering to define areas of transparency or visual effects on an object. These textures are fundamental for creating complex visual effects, as they allow developers to control how different parts of a 3D model are rendered. Typically, a mask texture is presented in grayscale image format, where lighter tones indicate opaque areas and darker tones represent transparent areas. This technique is essential for creating visual elements such as windows, holes, or decorative details on surfaces without the need to model additional geometry. Furthermore, mask textures can be used for lighting effects, shadows, and other visual enhancements that improve the graphical experience. Their implementation allows developers to make the most of modern graphics hardware, optimizing performance and visual quality in their applications. In summary, mask textures are versatile tools that play a crucial role in creating realistic and appealing 3D graphics.