Masked Rendering

Description: Masked rendering is an advanced technique used in computer graphics that allows precise control over which parts of a scene are rendered. This technique relies on the use of masks, which are black and white images where white areas indicate the parts of the scene that should be rendered, while black areas indicate the parts that should be ignored. This not only optimizes performance by reducing processing load but also enables complex visual effects, such as creating shadows, transparencies, and more realistic lighting effects. In the context of various graphics APIs, masked rendering is implemented efficiently, leveraging modern hardware capabilities to perform rendering operations more directly and controlled. This technique is particularly relevant in applications where performance is critical, such as in video games and real-time simulations, where every frame counts and resource efficiency can make a difference in user experience.

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