Description: Mediated reality is a concept that refers to a form of reality where the perception of the environment is altered by technology, especially in the context of virtual reality (VR) and augmented reality (AR). In this environment, users experience a simulation that can be fully immersive or partially interactive, where visual, auditory, and tactile elements are generated by technological devices. Mediated reality allows users to interact with digital environments that can replicate or modify physical reality, offering experiences ranging from entertainment to education and professional training. This form of reality is characterized by its ability to create experiences that can be indistinguishable from real reality, raising questions about perception, identity, and human interaction. Mediated reality not only transforms how individuals experience the world but also opens new possibilities for creativity and innovation across various disciplines, from art to science. As technology advances, mediated reality becomes increasingly accessible and sophisticated, making it an area of growing interest and development in the tech field.
History: The term ‘mediated reality’ began to gain popularity in the 1990s, alongside the development of virtual reality technologies. Although the idea of altering the perception of reality dates back to earlier experiments in psychology and art, it was with the advent of devices like virtual reality headsets that the concept solidified. In 1991, Jaron Lanier, one of the pioneers in the field of virtual reality, popularized the use of VR in popular culture, leading to increased interest in how technology can modify human perception. Over the years, mediated reality has evolved with advancements in technology, including improved graphics, haptic interaction, and artificial intelligence, allowing for more immersive and realistic experiences.
Uses: Mediated reality is used in a variety of fields, including education, medicine, entertainment, and professional training. In education, it is employed to create simulations that allow students to experience practical situations in a safe environment. In medicine, it is used for training surgeons through surgical simulations. In entertainment, video games and virtual reality experiences offer users the opportunity to immerse themselves in fictional worlds. Additionally, in the business sector, it is used for employee training in specific work situations, enhancing information retention and skills.
Examples: An example of mediated reality is the use of flight simulators in pilot training, where students can practice in a controlled environment that replicates real flight conditions. Another example is the use of augmented reality applications in education, such as interactive apps that allow students to explore historical sites or scientific concepts in an engaging manner. In the entertainment sector, games like ‘Beat Saber’ use virtual reality to provide immersive experiences where players interact physically with the musical environment.