Description: In the context of programming languages, the term ‘Non-Primitive’ refers to data types that are not considered primitive or basic, such as integers, floats, or booleans. These non-primitive types are more complex and can include structures, classes, interfaces, and arrays. Unlike primitive types, which are directly supported by the language and represent simple values, non-primitive types can contain multiple values and behaviors, allowing them to model more complex data and perform more sophisticated operations. Non-primitive types are fundamental in object-oriented programming, as they enable the creation of objects that encapsulate both data and methods, facilitating code organization and reuse. Additionally, non-primitive types can be referenced, meaning that instances of these types can be worked with through references rather than copies of values, optimizing memory usage and improving performance in certain situations.