Non-Uniform Scaling

Description: Non-uniform scaling is a process in which a three-dimensional object is modified in size differently along its axes. Unlike uniform scaling, where an object is enlarged or reduced proportionally in all directions, non-uniform scaling allows for the distortion of the object’s shape, resulting in a more dynamic and adaptive appearance. This type of scaling is fundamental in computer graphics and 3D rendering, as it enables designers and artists to manipulate models to fit specific requirements or achieve desired visual effects. For example, scaling an object more in the X-axis than in the Y-axis can create the illusion of elongation or compression, which is useful in creating characters, environments, and objects in various applications such as video games and animations. Non-uniform scaling is also used in modeling complex surfaces, where greater flexibility is needed to represent organic shapes or architectural structures. In summary, this process is an essential tool in the arsenal of 3D modeling and rendering techniques, allowing creators to bring their visions to life more effectively and creatively.

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