Description: The Command Object is a design pattern that encapsulates a request as an object, allowing for the parameterization of clients with different requests. This pattern is particularly useful in situations where there is a need to decouple the sender of a request from its receiver, facilitating the implementation of operations that can be executed at different times. By encapsulating the request in an object, it can be stored, passed, and executed flexibly. The main features of the Command Object include the ability to undo and redo operations, the possibility of implementing request queues, and the ease of logging operations. This pattern promotes the separation of responsibilities, resulting in cleaner and more maintainable code. Additionally, it allows for the creation of more dynamic and extensible systems, where new operations can be added without modifying existing code. In summary, the Command Object is a powerful tool in object-oriented programming that enhances code organization and flexibility, facilitating the management of complex requests and operations.