Description: The ‘Occlusion Volume’ refers to a defined space in which the visibility of objects is determined based on occlusion, meaning the visual obstruction that one object can cause over another. This concept is fundamental in three-dimensional representation, as it allows designers and developers to create more realistic and coherent environments. In the context of 3D graphics, the occlusion volume is used to manage how elements are visualized in a scene, ensuring that objects behind others are not visible, which enhances user experience and immersion in virtual environments. Occlusion can be static or dynamic, depending on whether the objects in the scene are fixed or move over time. This principle is essential in computer graphics applications, video games, and simulations, where the perception of space and depth is crucial for interaction and visual narrative. By implementing occlusion volumes, developers can optimize graphic performance by reducing processing load, as rendering objects that are not visible to the viewer is avoided. In summary, the occlusion volume is a key concept in creating three-dimensional visual experiences, contributing to both the aesthetics and functionality of virtual environments.