Description: The eye tracker is an innovative device that captures and analyzes eye movements, allowing for a more intuitive interaction with various technologies. This type of wearable is based on eye-tracking technology, which uses cameras and advanced algorithms to detect the direction of gaze and fixation time on different objects. Eye trackers are especially relevant in fields like gaming, where they allow players to interact with the environment in a more immersive way, and in research, where they are used to study attention patterns and visual behavior. Additionally, these devices are crucial for improving accessibility, as they enable individuals with motor disabilities to control electronic devices simply by looking at them. With an ergonomic design and user-friendly interface, eye trackers are transforming the way we interact with technology, offering new possibilities in communication and entertainment.
History: The development of eye-tracking technology dates back to the 1960s when the first experiments were conducted in cognitive psychology. However, it was in the 1990s that the first eye-tracking devices began to be commercialized, thanks to advancements in camera technology and image processing. Over the years, the accuracy and accessibility of these devices have significantly improved, allowing for their adoption in various industries, from research to entertainment.
Uses: Eye trackers have multiple applications, including research in psychology and neuroscience, where they are used to study attention and visual perception. In the gaming industry, they allow players to interact with the game through eye movement, creating more immersive experiences. They are also used in user interface design, helping developers understand how users interact with their products. Additionally, they are valuable tools in accessibility, enabling individuals with motor disabilities to control computers and mobile devices.
Examples: An example of eye tracker use is in the game ‘Tobii EyeX’, which allows players to control their character and the environment simply by looking where they want to go. In research, devices like ‘Tobii Pro Glasses’ are used, enabling researchers to observe visual behavior in real-world situations. They have also been implemented in accessibility applications, such as eye-tracking software that allows individuals with disabilities to communicate through eye movement.