Description: OnParticleSystemStopped is a method in Unity that is invoked when a particle system has stopped playing. This event is crucial for game developers and interactive application creators, as it allows for efficient game logic management. By using this method, programmers can trigger specific actions once the particles have completed their lifecycle, which may include activating other visual effects, collecting resources, or transitioning to new game phases. This method integrates within Unity’s event system, enabling modular and organized programming. Being part of the ParticleSystem component, OnParticleSystemStopped is used in conjunction with other methods and properties of the particle system, providing detailed control over the animation and behavior of particles in the game environment. In summary, OnParticleSystemStopped is a powerful tool that helps developers create more dynamic and engaging experiences by allowing them to respond to the completion of particle visual effects.