Description: OnPreCull is a method in Unity that is invoked just before the camera performs the culling process of the scene. Culling is a technique used to optimize graphical performance, where it determines which objects are visible to the camera and which can be discarded from rendering. By using OnPreCull, developers have the opportunity to execute specific code right before this process takes place, allowing them to make necessary adjustments or configurations to the scene’s objects. This method is particularly useful in situations where visibility modifications of certain elements are required or to implement logic that depends on the camera’s state at that moment. For example, it can be used to enable or disable components, adjust lighting parameters, or change the position of objects based on the camera’s position. In summary, OnPreCull provides a crucial intervention point in rendering cycles within graphics engines, allowing developers to optimize and customize the visual experience of their applications and games.