OnValidate

Description: The ‘OnValidate’ method in Unity is a special function that is automatically invoked when a script is loaded or when a value is modified in the Unity inspector. This method allows developers to perform validations and adjustments on the property values of a script at design time, before the game runs. By using ‘OnValidate’, programmers can ensure that data is consistent and within expected limits, helping to prevent runtime errors. For example, if a developer has a field representing a character’s health, they can use ‘OnValidate’ to ensure that this value is never negative. Additionally, this method runs every time a value is changed in the inspector, allowing for immediate feedback and facilitating parameter debugging and adjustment. In summary, ‘OnValidate’ is a powerful tool for improving the quality and stability of scripts in game development, enabling developers to maintain tighter control over the data they manipulate in their projects.

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