Description: Order-independent transparency is a technique used in computer graphics that allows rendering transparent objects without the need to sort them by depth. Unlike traditional methods that require objects to be drawn in a specific order to accurately simulate transparency, this technique provides greater flexibility and efficiency in the rendering process. This is achieved through algorithms that calculate the contribution of each transparent object to the final color of each pixel, allowing for overlapping and blending of transparent objects more naturally. This technique is particularly useful in complex three-dimensional environments where there are multiple layers of transparent objects, such as in video games and simulations. Order-independent transparency not only enhances the visual quality of scenes but also optimizes performance by reducing the processing load required to manage the order of objects. In summary, this technique represents a significant advancement in graphical representation, enabling developers to create richer and more dynamic visual experiences without the limitations imposed by traditional rendering methods.