Description: Overdraw optimization involves techniques to reduce the number of pixels drawn multiple times to improve performance in graphics computing. This phenomenon occurs when the same pixel is processed and rendered more than once in a scene, which can lead to inefficient use of system resources and a decrease in overall performance. Optimization seeks to minimize this problem by implementing strategies that avoid redundant rendering, allowing graphics systems to focus on elements that truly need to be updated or drawn. Common techniques include the use of depth buffers, which determine which objects are visible and which can be discarded without needing to be rendered, and culling, which excludes objects that are not in the camera’s field of view. These optimizations are crucial in applications where performance is essential, such as in video games and real-time simulations, where every millisecond counts to provide a smooth and realistic experience for the user. In summary, overdraw optimization is a vital component in computer graphics development, as it not only improves rendering efficiency but also contributes to a better visual experience.