Description: Rect is a structure that represents a rectangle defined by its position and size. In the context of graphical programming and game development, ‘Rect’ is used to handle and define areas on the screen, facilitating the creation of user interfaces and the management of graphical elements. This structure is characterized by its fundamental properties: position, which indicates the anchor point of the rectangle in 2D space, and size, which determines its width and height. The use of ‘Rect’ allows developers to set boundaries and interaction areas, which is essential for game and interactive application design. Additionally, ‘Rect’ is fundamental for manipulating elements in graphical environments, allowing precise control over the arrangement and behavior of objects in a scene. Its simplicity and effectiveness make it an indispensable tool for any developer working in graphical environments, as it facilitates the creation of coherent and engaging visual experiences.