Description: The ‘Render Target’ refers to an off-screen buffer where the rendering process occurs before the final image is presented on the screen. This concept is fundamental in computer graphics, as it allows for drawing operations and image manipulation without directly affecting real-time display. Render targets can be used to create complex visual effects, such as shadows, reflections, and post-processing, by enabling developers to work on an intermediate representation of the scene. In environments supporting graphics APIs, render targets are essential for optimizing graphic performance, as they allow for multiple rendering passes and the application of effects more efficiently. Additionally, these buffers can be configured to store different types of data, such as colors, depths, and normals, providing great flexibility in the graphics creation process. In summary, the render target is a key tool in producing advanced graphics, facilitating the creation of rich and dynamic visual experiences in applications and video games.