Description: The revolution in the way graphics are rendered refers to a significant change in the architecture and handling of visual representation in operating systems and graphical environments. This change has been driven by the need to improve efficiency, speed, and quality of graphical representation, as well as by the evolution of hardware and software technologies. In this context, Wayland and X11 are two protocols that manage communication between the operating system and graphical hardware. Wayland, as a modern successor to X11, aims to simplify the architecture, offering superior performance and lower latency, resulting in a smoother and more responsive user experience. This revolution not only affects desktop environments but also has implications in high-performance applications, video games, and virtual reality environments, where graphical quality and efficiency are crucial. The transition from X11 to Wayland represents a step towards a future where graphical rendering is more efficient and better adapts to the contemporary needs of users and developers.
History: Wayland was created in 2008 by Kristian Høgsberg as a modern alternative to X11, which had been the de facto standard for graphics management in Unix and Linux systems since its inception in 1984. Over the years, Wayland has evolved and been adopted by several Linux distributions, while X11 has begun to show its limitations in terms of performance and complexity.
Uses: Wayland is primarily used in modern graphical user interfaces across various operating systems, allowing for the management of graphical representation of applications and windows. Its design allows for better integration with modern hardware and optimizes system resource usage.
Examples: Examples of environments using Wayland include GNOME 3.10 and later versions, as well as KDE Plasma 5.0 and later. On the other hand, X11 continues to be used in older systems and in applications that require backward compatibility.