Rogue-like

Description: Rogue-like games are a subgenre of role-playing games characterized by procedural level generation and permanent character death. These games typically feature turn-based gameplay, where players explore randomly generated dungeons, facing enemies and collecting items along the way. The randomness in level creation ensures that each playthrough is unique, enhancing replayability and challenge. Permanent death, or ‘permadeath’, means that when a character dies, they cannot be revived, adding an element of tension and strategy, as players must be cautious in their decisions. Additionally, rogue-like games often include resource management elements, such as health and inventory, requiring players to carefully plan their actions. This style of gameplay has gained popularity in recent years, not only for its difficulty but also for the satisfaction derived from overcoming the challenges it presents. In summary, rogue-like games offer an intense and challenging gaming experience where skill and strategy are essential for progressing and surviving in an unpredictable world.

History: The term ‘rogue-like’ originated from the game ‘Rogue’, released in 1980, which established the foundations of the genre. Over the years, the genre has evolved, incorporating new mechanics and gameplay styles while always maintaining the core characteristics of procedural generation and permanent death. In the 1990s, several titles like ‘NetHack’ and ‘Angband’ expanded the concept, introducing more complex elements and an active modding community. In the 2000s, the genre experienced a resurgence with the arrival of games like ‘Dungeon Crawl Stone Soup’ and ‘ToME’, modernizing the experience. More recently, the rise of platforms like Steam has allowed indie titles such as ‘The Binding of Isaac’ and ‘Dead Cells’ to further popularize the genre, attracting a new generation of players.

Uses: Rogue-like games are primarily used in the realm of video games, providing gameplay experiences that challenge the player’s skill and strategy. Their design based on randomness and permanent death encourages replayability, making them a popular choice for indie developers looking to create innovative and challenging titles. Additionally, some elements of rogue-like games have been integrated into other game genres, such as ‘rogue-lite’, which retain some characteristics of rogue-like but allow progression between playthroughs.

Examples: Notable examples of rogue-like games include ‘Rogue’, the pioneer of the genre, as well as ‘NetHack’, which has been continuously developed since its release in 1987. Other modern examples are ‘The Binding of Isaac’, which combines action and rogue-like elements, and ‘Hades’, which has been praised for its narrative and gameplay. ‘Dead Cells’ is also a popular example that mixes platforming and rogue-like, offering a dynamic and challenging experience.

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