Description: Simulated reality is a virtual environment that closely resembles the real world, designed to provide users with an immersive and convincing experience. This concept is based on creating digital simulations that can replicate physical, sensory, and emotional aspects of everyday life. Through devices such as virtual reality headsets, haptic gloves, and motion tracking systems, users can interact with these environments naturally, as if they were truly present in them. The main features of simulated reality include interactivity, immersion, and detailed visual representation, allowing users to explore and experience situations that would otherwise be difficult or impossible to live in the real world. The relevance of simulated reality lies in its ability to transform various industries, from education and healthcare to entertainment and professional training, offering new ways of learning and personal development.
History: The concept of simulated reality has evolved since the 1960s when Ivan Sutherland developed the first known virtual reality system called ‘The Sword of Damocles’ in 1968. Over the decades, technology has advanced significantly, with milestones such as the creation of more accessible virtual reality devices in the 1990s and the resurgence of virtual reality in the 2010s thanks to companies like Oculus and HTC. These advancements have allowed simulated reality to become a valuable tool in multiple fields.
Uses: Simulated reality is used in various applications, including professional training, where it allows employees to practice skills in a safe environment. It is also employed in education, facilitating learning through immersive experiences. In the medical field, it is used to simulate surgical procedures and train healthcare professionals. Additionally, the entertainment industry has adopted simulated reality to create video games and interactive experiences.
Examples: An example of simulated reality is the use of flight simulators in pilot training, where students can practice in a controlled environment. Another example is the video game ‘Beat Saber’, which uses virtual reality to provide an immersive and physical gaming experience. In the medical field, programs like ‘Osso VR’ allow surgeons to practice surgical procedures in a virtual environment before performing them on real patients.