Singleton

Description: The Singleton pattern is a design pattern that restricts the instantiation of a class to a single instance, ensuring that this instance is globally accessible. This pattern is particularly useful in situations where centralized control over a resource is needed, such as a configuration file, logging service, or global settings manager. The main characteristics of the Singleton include creating a class with a private constructor, preventing other classes from instantiating it directly. Instead, the class provides a static method that allows access to the single instance created. This approach not only ensures that there is only one instance but also facilitates access to that instance from anywhere in the code. The Singleton pattern is widely used in various software applications, as it helps manage shared resources efficiently and maintain a global state without the need to pass instances between different parts of the application. However, its use should be carefully considered, as it can introduce coupling issues and make unit testing difficult if not implemented properly.

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